Version log

Updates

Release notes, patch summaries, and public-facing changes across DTA Craft projects.

Release history

This page tracks major gameplay updates, polish passes, and notable website changes. New entries should be added to the source data and published through the standard site build.

BlastFuse: Bomb Arena 1.0.5

BlastFuse 1.0.5

A major campaign and progression update with the Forge equipment system, expanded 20-level worlds, new bosses and mini-bosses, portal progression, localization upgrades, and broader balance work.

  • Added the Forge and Equipment upgrade system with validation balance.
  • Expanded the campaign so three worlds now reach 20 levels each, including Frost and Space.
  • Introduced new bosses Glacier Warden and Void Relay, plus mini-bosses across the campaign.

Progression And Content

  • Added the Forge and Equipment upgrade system.
  • Expanded three campaign worlds to 20 levels each.
  • Added the new Portal mechanic and exit key validation.

Bosses And Combat

  • Added new bosses Glacier Warden and Void Relay.
  • Added mini-bosses across the campaign.
  • Added equipment and enemy bomb-part drop chances for balance.
  • Updated boss summon caps, sleep mechanics, and haptic feedback on phase change.

Localization And Stability

  • Completed a full localization overhaul with more languages and wider coverage.
  • Fixed touch scrolling issues.
  • Updated the save system and included general stability improvements.
BlastFuse: Bomb Arena 1.0.1

BlastFuse 1.0.1

A content expansion update with world selection, new boss encounters, Frost and Space worlds, update notifications, daily shop improvements, and broader progression polish.

  • Added a new World Select screen so players can choose their world before a run.
  • Introduced new boss enemies with multi-phase mechanics.
  • Unlocked the first playable levels for the Frost and Space worlds.

New Content

  • Added the World Select screen.
  • Added new boss enemies with multi-phase behavior.
  • Added the first playable levels for the Frost and Space worlds.

Progression And Systems

  • Added in-game update notifications when a newer version is available.
  • Updated the daily shop with tiered pricing and smarter purchase limits.
  • Added skill point rewards to levels.

Polish And Stability

  • Improved tile art.
  • Fixed consumable save issues.
  • Included general stability updates.
BlastFuse: Bomb Arena 1.0.0

BlastFuse 1.0.0

A major milestone update with consumable shields, expanded bomb systems, two new late-game levels, boss sleep mechanics, flame collision changes, and substantial runtime cleanup.

  • Added a consumable shield system with charge-based protection and a visual cue showing remaining shield charges.
  • Expanded the bomb roster with new bomb types tied into a consumable charge system.
  • Added two new late-game levels: Level 021 The Ember Crucible and Level 022 Scorched Sanctum.

New Systems

  • Added a new shield system with charge-based consumables that can block incoming damage.
  • PlayerConsumableShieldCue now shows remaining shield charges around the character.
  • Bosses now support a sleep state with HUD integration.

Gameplay

  • Added new bomb types connected to the consumable charge system for more run-to-run decision making.
  • Fire tiles now physically block both player and enemy movement instead of acting as damage only.
  • Added Level 021 The Ember Crucible as a post-boss challenge stage.
  • Added Level 022 Scorched Sanctum as a late-game follow-up after the challenge stage.

Under The Hood

  • Introduced BoardHazardRuntime to own hazard logic more cleanly.
  • Consolidated status cue management.
  • Added and tested wall forced-snap logic.
  • Refactored overlay mode across multiple screens.
  • Added bomb kick cooldown management.
  • Improved enemy danger map logic.
BlastFuse: Bomb Arena 0.9.5

BlastFuse 0.9.5

A feel and presentation update with new background music, real Magnet pickup attraction, explosion hit-stop, player revive support, refreshed tile art, and engine cleanup.

  • Added new background music with the Blastfuse Arcade Fantasy track and removed the old placeholder music.
  • Reworked the Magnet pickup so nearby items are physically pulled toward the player over time.
  • Added hit-stop scaling on major explosions for stronger impact and game feel.

Gameplay

  • Players can now revive from defeat under the right conditions.
  • Magnet pickup now uses real attraction behavior instead of instant collection.

Presentation

  • Swapped in the new Blastfuse Arcade Fantasy background track.
  • Updated sprites for walls, crates, bushes, and the exit gate for a cleaner board look.

Game Feel

  • Added a HitStopManager that briefly scales game time during blast freeze effects.

Under The Hood

  • Extracted enemy attack logic into BoardEnemyAttackRuntime.
  • Consolidated bomb constants into BoardConstants for cleaner code.
  • Overhauled enemy animations across 7 actor types.
  • Added bomb prediction smoke tests.
BlastFuse: Bomb Arena 0.9.0

BlastFuse 0.9.0

A systems-heavy update with Ember Sprite hazards, broader daily mission tracking, Adventure difficulty options, UI polish, and built-in bug reporting.

  • Added Ember Sprite, a new lingering board hazard with animated flame visuals and punish windows triggered by enemies and abilities.
  • Overhauled Daily Missions with expanded tracking for chain explosion reactions, active ability uses, and enemy defeats.
  • Added Adventure difficulty selection as groundwork for future challenge scaling.

New Hazard

  • Ember Sprite now spawns on the board and lingers as an active danger zone.
  • Stepping into an Ember Sprite zone applies punishment while animated flame visuals clearly mark the effect and fade as it expires.
  • Enemies and abilities can trigger Ember Sprite zones, adding a stronger layer of board control.

Systems

  • Daily Missions now track chain explosion reactions and active ability uses alongside enemy defeats.
  • Players can now choose difficulty when entering Adventure mode.

Settings And UI

  • Added new mute toggle buttons for music and SFX with proper on and off states.
  • Improved slider and toggle button visuals.
  • Cleaned up camera padding settings that were no longer needed.

Support And Fixes

  • Added an in-game crash and bug report manager so players can submit reports directly in game.
  • Fixed Bomb Frenzy charge indicators so they now disappear one by one as charges are spent.
BlastFuse: Bomb Arena 0.8.5

BlastFuse 0.8.5

Major content update with seven new special pickups, larger Random Arena maps, new event rewards, and broad balance polish.

  • Added new special pickups: Magnet, Speed Dash, Ghost Walk, Bomb Frenzy, Gold Rush, Time Freeze, and Chaos Swap.
  • Expanded Random Arena with larger maps and more chaotic battle setups.
  • Added new visual effects and clearer cooldown timers for active abilities.

Gameplay

  • Improved player movement responsiveness and lane recovery.
  • Added Halloween Wisp Soul event pickup and collection rewards.

Polish

  • General balancing across pickups, pacing, and arena flow.
  • General bug fixes.
BlastFuse: Bomb Arena 0.8.2

BlastFuse 0.8.2 Release

Public release build for BlastFuse.

  • Release.

Release

  • Initial 0.8.2 release published on June 22, 2026.