Enemies
The campaign has 16 enemy types, each designed to read differently at a glance so you can tell threats apart mid-run.
Ember Sprite
Ember Sprite zones linger on the board as active danger zones. Stepping into one applies a punishment, and animated flame visuals mark the zone and fade as it expires. Enemies and abilities can trigger Ember Sprite zones.
Bosses and mini-bosses
- Version 1.0.1 introduced boss enemies with multi-phase mechanics.
- Bosses can fall into a sleep state, which is shown on the HUD.
- Bosses have summon caps, and your device gives haptic feedback when a boss changes phase.
- Version 1.0.5 added the bosses Glacier Warden and Void Relay, plus mini-bosses across the campaign.
World NPCs
Menu and hub characters you talk to between runs: shop, upgrades, skill tree, quests, and world portals.























